I've added three new procedures:
PROC_main
PROC_showCurrent
PROC_executeCommand( command$ )
Let's look at each in turn:
PROC_main
This is the main program loop. In pseudcode:
REPEAT
SHOW CURRENT POSITION
GET USER'S INPUT
DEAL WITH USER'S INPUT
UNTIL PLAYER IS DEAD
PROC_showCurrent
This procedure deals with display the player's current position in the game. Remember that the player's position is recorded in two variables: x% and y%.
PROC_executeCommand( command$ )
This procedure deals with the player's commands. If the player types 'north' then the player's y-coordinate should increase by one. If the player types 'south' then it should decrease. Similarly, if the player types 'east' and 'west' then the player's x-coordinate should increase or decrease respectively.
Testing the program you should see something like the following:
Typing 'north', 'south', 'east' or 'west' changes the x and y coordinate for the player - effectively moving the player to a new location in the game grid. |
The game grid again, in case you have forgotten. |
It is perfectly possible for the player to walk off the edge of the game grid. In which case the program will throw an error message at you. Try starting at the 'Village' and move 'east' twice. The first move should take you to the 'fields' space, but the space beyond is not defined. It will cause an error (for now):
The 'Bad subscript' error means that we are trying to access an area of the computer memory that we have not reserved. |
Next time - how to stop the player walking off the edge of the grid (and causes the error message shown above).
Source code follows:
REM an adventure game in BB4W
REM by Mr Street
REM version 1.0.0.1 setting up the world
REM version 1.0.0.2 moving around the world
REM let's set up a 'world'
DIM World$(3,3) : REM creates a 3x3 grid
REM now 'populate' the grid with some space names
PROC_populateWorld
REM now some data about our player
REM player's starting position
x% = 2
y% = 2
REM player's health
health% = 50
PROC_main
DEFPROC_main
LOCAL command$ : REM user's input
REM the main program
REM repeat until the player is dead
REPEAT
REM show the player's current position
PROC_showCurrent
REM get some input from the player
INPUT "What now? > " command$
REM deal with user's input
PROC_executeCommand( command$ )
UNTIL health% <= 0
ENDPROC
DEFPROC_executeCommand( command$ )
REM deals with the users input
com$ = FN_convlc( command$ ) : REM convert to lowercase so it is easier
CASE TRUE OF
WHEN com$ = "n" OR com$ = "north" y% += 1
WHEN com$ = "s" OR com$ = "south" y% -= 1
WHEN com$ = "e" OR com$ = "east" x% += 1
WHEN com$ = "w" OR com$ = "west" x% -= 1
ENDCASE
ENDPROC
DEF FN_convlc(A$)
REM converts to lower case
SYS "CharLowerBuff", !^A$, LEN(A$)
= A$
DEFPROC_showCurrent
PRINT "You are at the : "World$(x%, y%)
PRINT "Your health is : "STR$(health%)
ENDPROC
DEFPROC_populateWorld
REM puts some names of the spaces into the World
LOCAL x%, y%
REM start with the first row
FOR y% = 1 TO 3
FOR x% = 1 TO 3
READ World$(x%,y%)
NEXT
NEXT
ENDPROC
:
REM the data for our 3x3 grid
DATA "Hills", "Mountains", "Forest"
DATA "Castle", "Village", "Fields"
DATA "Woods", "Swamp", "Lake"